Adding Object TypesΒΆ
Adding object types is now substantially quicker due to new streamlined universal commands.
To create a new object type:
Add an object definition to lib.constant
, which will define the internal name for the object and the structure
of a blank such object in the file. Here should be defined any fields which are required for the object to work, for
example the levels
field in a cue object.
Bootstrap off base commands in base. Available are create, display, remove and set. For each of these for your new object, all you need is:
def new_object_create(self, refs):
return self._base_create(refs, constant.NEW_OBJECT_TYPE)
And then the same for display, remove and set.
You also need to register each of these commands by adding to register_commands
:
self.commands.append(RegularCommand(('NewObject', 'Create'), self.new_object_create, check_refs=False))
The check_refs=False
flag is only required for the create command.
Finally, add any other specialist commands to base and define any keymaps in the config file.